Another saving grace is that the puzzles are not repetitive, as the game is incessantly finding ingenious ways to trick the player in a playful way (never sadistic and annoying), constantly managing to propose new game mechanics that fit with the theme without adding complexity that would leave its players behind. In Superluminal, you only need to position yourself in a way that your point of view allows you to perform the trick. Not only does it feel amazing to experience while playing, but it also eliminates one of my major annoyance in many puzzle games: tediously grabbing, pushing, or pulling boxes from place to place. Conversely, if you point your cursor on something huge far away and inspect it at the level of your feet, it has become super tiny and cute. ![]() If you pick up a small box in front of you and move your mouse to visualize the item toward the back of the room, you can then drop it and hear a loud satisfying “thud” as what was a small box from up close has become a large box in the background, perfect to jump on top and reach the exit. Now Superliminal is constantly using this trick, letting you actually perform it at will. ![]() If you watched The Lord of the Rings, you perhaps wonder how regular human beings played the small Hobbits while appearing small alongside the regular-sized humans and Elves, and no CGI was used! In reality, this was a clever set-up, with the Hobbit actors positioned farther away and faking an interaction with the magician Gandalf in the foreground. Superliminal’s basic principle is that everything is a matter of perspective. ![]() Except that in Superliminal, there is no danger of death or no particular movement skills required: the experience is accessible to anyone attracted to its interesting concept. There is a narrator guiding and commenting on the progress of the player, and there are rooms with puzzles to solve to progress. Superliminal is a first-person puzzle game in the direct lineage of Portal.
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